I’d like to turn your attention to F.Champ vs Mine (1:11:11)
Some commentators don’t look at the whole picture in MvC3. Mine starts running and blocking from Champ’s Phoenix when Mine only had 2 meters and the commentators were like “stop running it’s not going to work” in reality Mine was actually blocking because blocking attacks gives you meter and if he turned Phoenix with only 2 gauges DP would run through all three of his characters before his Phoenix dies with 5. It’s the little things.
-ayf
November 5-6th I will be attending Canada Cup 2011 Fighting Game tournament.
This week will be a busy one in preparation for that.
Follow @2dbasedgod and subscribe to twitch.tv/2dbasedgod for more up-to date news.
Hope to see you there.
-ayf
I’m glad to be a part of the Calgary fighting game community. A lot of them are always trying to help improve the FGC. Here’s Angry Mike’s video on Spencer’s vertical grapple setups.
-ayf
Just some quick thoughts:
She-Hulk
- Crouching L can no longer be chain canceled
It was announced earlier that her slide doesn’t go as far, either. That’s a huge nerf. Her two best tools are now taken away.
Deadpool
- Can teleport cancel off quick work and guns off both hit AND block
A friend pointed this out: They really did not think that change through, with Deadpool’s retardedly good teleport, I can see him being mid-high to high tier. Just thinking about stuff like overhead while calling something slow like drone cancel into quick work for the fast high low, then cancel quick work into teleport as the assist hits for the fast left right.
-ayf
Love this video.
Has anyone played Bust a Groove before? It was pretty much my favorite game back in early grade school.
Also power of the power of the power of the power of the power of the power of the power of the power of the power of the power of the power of the power of the power of the power of the power of the power of the power of the power of the power of the power of the power of the power of the
-ayf